Changing our app into a two player app rather than the already, one player app seemed to cause for harm than good at the point we are in right now. We would have to change so many aspects of the game that were previously meant to be for the computer and changing it to another human seemed to be taking us a step back. Also, we may want to save our project as another name, and then change it separately as not to mess with any of the computer player's code. The issues still pop up, each time being something different. This week, by chance we found another bug/cheat in the code. When playing on the phone, 3-4 blocks can be played at once by the human player, thus, being able to automatically win from the first turn. It's obviously pretty hidden since we only now figured about this glitch, so anyone playing our game (other than those reading this blog) wouldn't figure this out immediately. Now its all just about fixing the checkforWinner( ) method since that's where the major problem persists. There was a Youtube video which had a lot to do with the same project we're doing so we'll see exactly how much it helps next week.
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