Last week was undoubtedly the single-most productive week I've had. Even though 2 weeks ago, we had finally gotten our app to work, this week we got the computer NOT to cheat. We fixed the issue about it playing over us, or taking additionaly turns. Plus the text field at the bottom, which is still a text field which is not we want to it to be, works flawlessly. It actually realizes who the winner in different situations and displays it. Even if its a tie, we can tell. The big issue which we still have to do a bit of work on is our checkforwinner() method. We haven't been able to connect this method with the computer making its move, so pretty much the computer makes random moves instead of determining the best move possible and playing there accordingly. We've been working to add the menu and the start new game within the game itself instead of restarting the app every time we want to play the game again. Finally, in the distant future we will want to implement level difficulty.
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